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Embodying the JACK Agent Architecture

机译:体现杰克代理架构

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摘要

Agent-based models of human operators rarely include explicit representations of the timing and accuracy of perception and action, although their accuracy is sometimes implicitly modelled by including random noise for observations and actions. In many situations though, the timing and accuracy of the person's perception and action significantly influence their overall performance on a task. Recently many cognitive architectures have been extended to include perceptual/motor capabilities, making them embodied, and they have since been successfully used to test and compare interface designs. This paper describes the implementation of a similar perceptual/motor system that uses and extends the JACK agent language. The resulting embodied architecture has been used to compare GUIs representing telephones, but has been designed to interact with any mouse-driven Java interface. The results clearly indicate the impact of poor design on performance, with the agent taking longer to perform the task on the more poorly designed telephone. Initial comparisons with human data show a close match, and more detailed comparisons are underway.
机译:基于代理的人类运营商模型很少包括对感知和动作的时序和准确性的明确表示,尽管它们的准确性有时通过包括用于观察和动作的随机噪声来隐含地建模。然而,在许多情况下,该人的感知和行动的时间和准确性会显着影响他们在任务上的整体性能。最近,许多认知架构已经扩展到包括感知/电机功能,使其体现,它们已成功用于测试和比较接口设计。本文介绍了使用和扩展Jack代理语言的类似感知/电机系统的实现。由此产生的体现架构已经用于比较代表电话的GUI,但是旨在与任何鼠标驱动的Java接口进行交互。结果清楚地表明了差的性能差的影响,代理人需要更长时间才能在更加糟糕的电话上执行任务。与人类数据的初始比较显示了近距离匹配,并且正在进行更详细的比较。

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