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Prototyping and transforming visemes for animated speech

机译:用于动画语音的原型和转换探测

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Animated talking faces can be generated from a set of predefined face and mouth shapes (visemes) by either concatenation or morphing. Each facial image corresponds to one or more phonemes, which are generated in synchrony with the visual changes. Existing implementations require a full set of facial visemes to be captured or created by an artist before the images can be animated. In this work we generate new, photo-realistic visemes from a single neutral face image by transformation using a set of prototype visemes. This allows us to generate visual speech from photographs and portraits where a full set of visemes is not available.
机译:可以通过连接或变形或变形,从一组预定义的面部和嘴形状(鼠标)产生动画谈的面孔。每个面部图像对应于一个或多个音素,其在具有视觉变化的同步中生成。现有实现需要在图像可以动画之前捕获或由艺术家捕获或创建的全套面部鼠标。在这项工作中,我们通过使用一组原型鼠标通过转换来生成从单个中性面部图像的新的照片逼真的模糊。这使我们能够从照片和肖像中生成视觉语音,其中不可用。

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