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A client caching scheme for interactive video-on-demand

机译:用于交互式视频点播的客户端缓存方案

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Video-on-demand trials at Monash University have shown that video in educational applications is used in a highly interactive fashion and that during a single session a significant proportion of video is examined more than once. We propose a caching scheme where video, once retrieved from the server, is cached locally on the client for the remainder of the session. We use statistics of reuse gathered during our trials to show that caching could result in bandwidth savings of up to 36%. In designing cache management schemes, an understanding of the nature of reuse is useful. We obtain this through an analysis of interactive jumps. We show that the distance of interactive jumps and the time between them are both log-normally distributed, and not, as has commonly been assumed, exponentially distributed.
机译:蒙纳士大学的视频点播试验表明,教育应用中的视频以高度交互方式使用,并且在单个会议期间,稍微多次检查了一部分大量的视频。我们提出了一种缓存方案,其中视频一旦从服务器检索到的视频,就在客户端的剩余部分在客户端上缓存。我们使用在试验期间收集的重用统计数据来表明缓存可能导致带宽节省高达36%。在设计缓存管理方案时,了解重用的性质是有用的。我们通过分析互动跳跃来获得这一点。我们表明交互式跳跃的距离和它们之间的时间都是往常分布的,而不是通常被假定的,呈指数分布。

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