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The publication of interactive 3D-data

机译:交互式3D数据的出版物

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摘要

3D data exhibit highest relevance in all scientific fields. They are analyzed and treated with proprietary software at the site of production. However, these data are still mutilated into dead 2D-projections or at best into dead perspective snap-shots in conventional (electronic) publications, whereupon all 3D-information is lost. Published data cannot be scrutinized, analyzed, or reinterpreted. The proprietary 3D-data of hopefully all major brands of high-tech equipment shall be converted to a common exchange format and stored and held out by the publishing medium for data-interactive use. Right now VRML is the broadest generally accepted exchange format for import to proprietary on-site software, as long as platform-independent analyzing 3D-viewers are lacking. Thus, the international data exchange will be reached and real data mining will be granted to future generations. We demonstrate the feasibility with regularly published supermicroscopic surface data (3D) that were obtained with high-tech instruments from different vendors. State of the art publications and journals must provide access to 3D-data for data-interaction.
机译:3D数据在所有科学领域都表现出最高的相关性。在生产现场进行专有软件分析和处理它们。然而,这些数据仍然肢解到DEAD 2D-投影中或者在传统(电子)出版物中最佳地陷入死亡透视拍摄,于是所有3D信息都丢失。无法审查,分析或重新解释已发布的数据。专有的3D数据希望所有主要品牌的高科技设备应转换为通用的交换格式,并通过出版介质进行储存并举行以进行数据交互使用。现在,VRML是最广泛的普遍接受的交换格式,用于进口到专有的现场软件,只要平台无关地分析3D-Viewers缺乏。因此,将达成国际数据交易所,并将授予未来几代数据采矿。我们展示了使用来自不同供应商的高科技仪器获得的定期公布的超微镜表面数据(3D)的可行性。最先进的出版物和期刊必须提供对数据交互的3D数据的访问。

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