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Object-Oriented Specification and Design of Embedded Hard Real-Time Systems

机译:面向对象的嵌入式硬实时系统的规范和设计

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The approach presented in this paper is a contribution to combine well established methodologies in software engienering, namely object-orientation, with novel cosimulation techniques for real-time HW/SW system simulation, and new synthesis techniques based on the HW-semantics of object-oriented HW-specifications. The result is a consistent object-oriented HW-specifications. The result is a consistent object-oriented design process for safety critical hard real-time embedded systems. Its objective is to decrease the design time of such systems by improving the re-usability, enabling concurrent HW/SW co-design and avoiding unnecessary iteration loops to meet timing constraints. The paper presents a motivation for and a survey of the methodology as well as a brief introduction into the different phases of the process, in particulr simulation and synthesis. The concepts are illustrated by a consistent example taken from an established system level benchmark.
机译:本文介绍的方法是将成熟的方法中的贡献结合在软件译中,即面向对象方向,具有用于实时HW / SW系统仿真的新颖辅助技术,以及基于对象的HW语义的新的合成技术 - 定向的HW规范。结果是一致的面向对象的HW规范。结果是一种一致的面向对象的设计工艺,用于安全关键硬实时嵌入式系统。其目的是通过提高再可用性,实现并发的HW / SW共同设计并避免不必要的迭代环满足时序约束来减少这种系统的设计时间。本文提出了对方法的动机和调查,以及在Partualulr模拟和合成中的过程中的不同阶段的简要介绍。概念由来自已建立的系统级基准测试的一致示例说明。

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