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The Architecture and Implementation of CPN2000, A Post-WIMP Graphical Application

机译:CPN2000的架构和实现,WIMP图形应用

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We have developed an interface for editing and simulating Coloured Petri Nets based on toolglasses, marking menus and bi-manual interaction, in order to understand how novel interaction techniques could be supported by a new generation of user interface toolkits. The architecture of CPN2000 is based on three components: the Document Structure stores all the persistent data in the system; the Display Structure represents the contents of the screen and implements rendering and hit detection algorithms; and the Input Structure uses "instruments" to manage interaction. The rendering engine is based on OpenGL and a number of techniques have been developed to take advantage of 3D accelerated graphics for a 2D application. Performance data show that high frame rates have been achieved with off-the-shelf hardware even with a non-optimized redisplay. This work paves the way towards a post-WIMP UI toolkit.
机译:我们已经开发了一种基于工具格式,标记菜单和双手动交互来编辑和模拟彩色Petri网的界面,以了解新一代用户界面工具包如何支持新颖的交互技术。 CPN2000的体系结构基于三个组件:文档结构存储系统中的所有持久数据;显示结构表示屏幕的内容和实现渲染和命中检测算法;并且输入结构使用“仪器”来管理交互。渲染引擎基于OpenGL,已经开发了许多技术来利用2D应用的3D加速图形。性能数据表明,即使具有非优化的Redisplay,也可以通过现成的硬件实现高帧速率。这项工作为WIMP UI工具包铺平了道路。

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