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The Metropolis Keyboard - An Exploration of Quantitative Techniques for Virtual Keyboard Design

机译:大都会键盘 - 虚拟键盘设计定量技术的探索

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Text entry user interfaces have been a bottleneck of non-traditional computing devices. One of the promising methods is the virtual keyboard on touch screens. Various layouts have been manually designed to replace the dominant QWERTY layout. This paper presents two computerized quantitative design techniques to search for the optimal virtual keyboard. The first technique simulated the dynamics of a keyboard with "digraph springs" between keys, which produced a "Hooke's" keyboard with 41.6 wpm performance. The second technique used a Metropolis random walk algorithm guided by a "Fitts energy" objective function, which produced a "Metropolis" keyboard with 43.1 wpm performance. The paper also models and evaluates the performance of four existing keyboard layouts. We corrected erroneous estimates in the literature and predicted the performance of QWERTY, CHUBON, FITALY, OPTI to be in the neighborhood of 30, 33, 36 and 38 wpm respectively. Our best design was 40% faster than QWERTY and 10% faster than OPTI, illustrating the advantage of quantitative user interface design techniques based on models of human performance over traditional trial and error designs guided by heuristics.
机译:文本输入的用户界面已非传统的计算设备的瓶颈。其中一个有前途的方法是在虚拟键盘上的触摸屏。各种布局已手动设计,以取代占主导地位的QWERTY布局。本文提出了两种计算机化定量设计技术来寻找最佳的虚拟键盘。第一种技术模拟了键盘的动态用“有向图的弹簧”的键之间,这产生了“胡克”键盘与41.6 WPM性能。第二种技术使用由“费兹能量”目标函数,其产生了“都”键盘与43.1 WPM性能引导的大都市随机游走算法。该文件还模型和评估四个现有的键盘布局的表现。我们修正错误估计在文献和预测QWERTY的性能,CHUBON,FITALY,OPTI分别在30,33,36和38 WPM附近。我们最好的设计比QWERTY快40%和10%,比OPTI快,说明设计的启发引导的基础上比传统的试错人的行为的模型定量用户界面设计技术的优势。

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