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Determining Computable Scenes in Films and their Structures using Audio-Visual Memory Models

机译:使用视听存储器模型确定电影和结构中的可计算场景

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In this paper we present novel algorithms for computing scenes and withinscene structures in films. We begin by mapping insights from film-making rules and experimental results form the psychology of audition into a computational scene model. We define a computable secne to be a chunk of audio-visual data that exhibits long-term consistency wiht regard to three propertis: (a) chromaticity (b) lighting (c) ambient sound. Central to the computational model is the notion of a causal, finite-memory viewer model. We segment the audio and video data separatelyh. In each case we determine the degree of correlation of the most recent data in the memory with the past. The respective scene boundaries are ddetermined using local minima and aligned using a nearest neighbor algorithm. We introduce a periodic analysis transform to automatically determine the structure within a scene.
机译:在本文中,我们提出了用于计算场景和薄膜中的结构的新算法。我们首先从电影制作规则和实验结果开始映射,形成了试镜的心理到计算场景模型。我们将可计算的SECNE定义为块的视听数据的块,其呈现长期一致性WiHT关于三个性能:(a)色度(b)照明(c)环境声音。计算模型的核心是因果,有限记忆观众模型的概念。我们分别分割音频和视频数据。在每种情况下,我们通过过去确定内存中最近数据的相关程度。各个场景边界使用局部最小值来分配并使用最近的邻算法对齐。我们介绍了一个定期分析转换,以自动确定场景内的结构。

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