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Texture compression with adaptive block partitions

机译:纹理压缩与自适应块分区

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We present image comression method based block palletizing. Image blick is partitioned into four subsets, and each subset is palletized b 2 or 4 colors from the quasioptimal local palette, constructed for the whole block. Index amp for the whole block, being the union of index maps for subsets, in thus only 1 or 2 bits deep, while the local palette may consists of 8 or even 16 colors. The local palette has a specific geometrical configuration in RGB color space, determined by only 2 colors. These two colors are stored explicitly, and the rest are recconstrcuted at the decompression stage. Compresses block consits, essentially, of the index amp, platete description and partition description, This format allows fsst access to randomly chosen pixels, and high reconstruction quality for compression rations from 8 to 12, which is useful for texture storage in 3D graphics applications where real-time decompression is crucial.
机译:我们提出了基于图像块段的块段。图像Blick被划分为四个子集,每个子​​集都是从拟构造的本地调色板中码垛B 2或4种颜色,为整个块构造。整个块的指数放大器,是子集的索引映射联盟,因此只有1或2位深,而本地调色板可能由8种甚至16种颜色组成。本地调色板在RGB颜色空间中具有特定的几何配置,仅由2种颜色确定。这两种颜色明确存储,其余部分在减压阶段处被重新控制。基本上,压缩块基本上是指数放大器,绘图描述和分区描述,这种格式允许FSST访问随机选择的像素,并且从8到12的压缩口频的高重建质量,这对于3D图形应用中的纹理存储是有用的实时减压至关重要。

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