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Cooperation in Anonymous Dynamic Social Networks

机译:匿名动态社交网络的合作

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In the study of social networks, the interplay between network games and network formation is significant yet not well understood. Research in network games seeks to explain strategic interactions between neighbors, whereas research in network formation explores the evolution of link patterns. Our work combines these approaches. We show how cooperative behavior in prisoners' dilemma (PD) interactions can be sustained via the endogenous structure of the social network, demonstrating that the co-evolution of network games and network formation results in new phenomena. Early research explained cooperation in static infinitely repeated settings via an application of the Folk Theorem where agents use the threat of defection to sustain cooperation [2]. When agents change partners over time, community enforcement procedures can sustain cooperation through public reputations [4, 6]. If agents are anonymous (no reputation), the community can enforce cooperation by defecting with all partners as soon as any defection is observed [1], thereby punishing defection through a costly contagion. In these models, partnerships are determined exogenously. More recent literature explores the effect of allowing agents to choose partners via buildup of trust [3, 5]. We also allow discretion over partners. The novel feature of our model is that it sustains cooperation through the emergence of social capital and holds when agents are anonymous, without the use of potentially costly social enforcement protocols. Model: There is a countable set of agents interacting through a directed network. The network is dynamic: nodes are removed at a fixed rate and replaced by new agents. Each agent sponsors a finite number of connections to others, each of which persists until one partner dies or chooses to break it. When a connection is broken, the agent who sponsored it randomly re-matches with another agent at the next time period. In each round, an agent plays a PD with each neighbor, choosing the same action for all neighbors.
机译:在对社交网络的研究中,网络游戏与网络形成之间的相互作用尚不清楚。网络游戏的研究旨在解释邻居之间的战略互动,而网络形成的研究探讨了链接模式的演变。我们的作品结合了这些方法。我们展示了囚犯困境(PD)互动的合作行为如何通过社交网络的内源性结构来维持,表明网络游戏和网络形成的共同发展导致了新现象。早期研究通过适用于代理商使用叛逃威胁来维持合作的民间定理,解释了静态无限重复的环境的合作[2]。当代理商随着时间的推移而改变合作伙伴时,社区执法程序可以通过公共声誉进行合作[4,6]。如果代理商是匿名(没有声誉),社区可以在观察到任何缺陷[1],从而通过昂贵的传染们惩罚叛逃,通过所有合作伙伴违反所有合作伙伴来执行合作。在这些模型中,伙伴关系是外脱的伙伴关系。最近的文献探讨了允许代理商通过信托的积累选择合作伙伴的效果[3,5]。我们还允许酌情达到合作伙伴。我们模型的新颖特征是,它通过社会资本的出现来维持合作,并且当代理商是匿名的,而不使用可能的昂贵的社会执法议定书。模型:通过定向网络交互的可数代理集。网络是动态的:以固定速率删除节点并由新代理替换。每个代理都赞助了与他人有限的连接,每个人都持续存在,直到一个伴侣死亡或选择打破它。当连接被打破时,赞助它的代理商在下次时段随机重新匹配另一个代理。在每轮中,代理使用每个邻居播放PD,为所有邻居选择相同的动作。

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