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QUANTIFYING SCENE MOVEMENT WITH 'SPATIAL VELOCITY' AND ITS EFFECTS ON CYBERSICKNESS

机译:量化场景运动,具有“空间速度”及其对Cyber​​ickness的影响

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Viewing wide field-of-view scene movement with a Virtual Reality (VR) display can cause symptoms of cybersickness (e.g., nausea and headache). It has been known that cybersickness is a type of vection-induced motion sickness. Since vection isassociated with the perception of moving scene, two studies have been conducted to investigate the effects of different scene movements on levels of cybersickness. The velocity and complexity of the scene movements were quantified by a previously reported metric called 'spatial velocity (SV)' while the levels of cybersickness were measured in terms of nausea ratings and Simulator Sickness Questionnaire (SSQ) scores. Results showed that in both experiments, both the nausea ratings and the SSQ total sickness scores increased significantly with increasing SV in the dominant axes of scene movement. Potential uses of the SV metric for formulating a CyberSickness Dose Value (CSDV) are discussed.
机译:查看具有虚拟现实(VR)显示器的宽视野场景移动可能导致Cyber​​ickness的症状(例如,恶心和头痛)。众所周知,Cyber​​ickness是一种等级诱导的运动疾病。由于随着移动场景的感知,因此已经进行了两项研究,以调查不同场景运动对Cyber​​ickness水平的影响。通过先前报告的公制量化了场景运动的速度和复杂性,而称为“空间速度(SV)”,而在恶心评级和模拟器疾病调查问卷(SSQ)分数方面测量了Cyber​​ickness水平。结果表明,在两个实验中,恶心的评级和SSQ总疾病评分都随着场景运动的主要轴的增加而显着增加。讨论了用于制定胭脂杆菌剂量值(CSDV)的SV度量的潜在用途。

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