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BTT-Go: An Agent for Go That Uses a Transposition Table to Reduce the Simulations and the Supervision in the Monte-Carlo Tree Search

机译:BTT-go:用于Go的代理,它使用转置表来减少Monte-Carlo树搜索中的模拟和监控

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This paper presents BTT-Go: an agent for Go whose architecture is based on the well-known agent Fuego, that is, its search process for the best move is based on simulations of games performed by means of Monte- Carlo Tree Search (MCTS). In Fuego, these simulations are guided by supervised heuristics called prior knowledge and play-out policy. In this context, the goal behind the BTT-Go proposal is to reduce the supervised character of Fuego, granting it more autonomy. To cope with this task, the BTT-Go counts on a Transposition Table (TT) whose role is not to waste the history of the nodes that have already been explored throughout the game. By this way, the agent proposed here reduces the supervised character of Fuego by replacing, whenever possible, the prior knowledge and the play-out policy with the information retrieved from the TT. Several evaluative tournaments involving BTT-Go and Fuego confirm that the former obtains satisfactory results in its purpose of attenuating the supervision in Fuego without losing its competitiveness, even in 19×19 game-boards.
机译:本文呈现BTT-Go:Go的代理,其架构基于众所周知的代理Fuego,即其搜索过程的最佳举措是基于通过Monte-Carlo树搜索执行的游戏模拟(MCT )。在Fuego,这些模拟由受监督启发式引导,称为先验知识和播放政策。在这种情况下,BTT-GO提案背后的目标是减少Fuego的监督,授予它更多的自主权。要应对此任务,BTT-GO计数在转换表(TT)上,其角色不会浪费在整个游戏中已经探索的节点的历史记录。通过这种方式,这里提出的代理通过替换,尽可能通过从TT检索的信息来减少FUEGO的监督特征。涉及BTT-Go和Fuego的几项评估锦标赛证实,前者在不失其竞争力的情况下减轻Fuego监督的目的,即使在19×19游戏板上也取得了令人满意的结果。

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