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Body sway induced by 3D images

机译:3D图像引起的身体摇摆

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We used body sway to evaluate a viewer's sense of presence with three kinds of 3D displays as follows: a head mounted display (HMD), a 70 inch 3D display and a consumer 3D television. This expedient used images with a fixed foreground and a rolling background as the visual stimuli to induce body sway. The images were taken from a boat rolling at five different frequencies (approx. 0.125, 0.20, 0.25, 0.33, 0.50 Hz). We examined eight healthy adults viewing each of the five images for three minutes on each display. We evaluated body sway using a motion analyzing system to measure the displacement of a marker placed on the head of the subjects. It was found that at all rolling frequencies of the image background, the HMD induced the greatest amount of body sway followed by the large 3D display and then the consumer 3D television. The amount of body sway was the greatest when the rolling frequency was 0.33 Hz. The results showed the amount of body sway depended on the type of display and the rolling frequency.
机译:我们使用身体摇摆来评估观众的存在感,如下三种3D显示器,如下:头戴式显示器(HMD),70英寸3D显示屏和消费者3D电视。这种有利的使用具有固定前景的图像和滚动背景作为诱导身体摇摆的视觉刺激。从五个不同频率的船上取出图像(约0.125,0.20,0.25,0.33,0.50Hz)。我们检查了八名健康成年人,每次显示屏上每一个图像都有三分钟。我们使用运动分析系统评估体摇摆,以测量放置在受试者头部的标记的位移。发现,在图像背景的所有滚动频率下,HMD引起最大的体积摇摆,然后是大3D显示器,然后是消费者3D电视。当轧制频率为0.33Hz时,体摇动量最大。结果表明身体摇摆量依赖于显示器类型和轧制频率。

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