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Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? A CPU Perspective

机译:是今天的公共云适合部署铁核实时服务吗? CPU透视

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"Cloud computing" is a popular way for application providers to obtain a flexible server and network infrastructure. Providers deploying applications with tight response time requirements such as games, are reluctant to use clouds. An important reason is the lack of real-time guarantees. This paper evaluates the actual, practical soft real-time CPU performance of current cloud services, with a special focus on online games. To perform this evaluation, we created a small benchmark and calibrated it to take a few milliseconds to run (often referred to as a microbenchmrak). Repeating this benchmark at a high frequency gives an overview of available resources over time. From the experimental results, we find that public cloud services deliver performance mostly within the requirements of popular online games, where Microsoft Azure Virtual machines give a significantly more stable performance than Amazon EC2.
机译:“云计算”是应用程序提供商获取灵活的服务器和网络基础架构的流行方式。提供具有紧密响应时间要求的应用程序,例如游戏,不愿意使用云。一个重要的原因是缺乏实时担保。本文评估了当前云服务的实际,实用的软实时CPU性能,专注于在线游戏。为了执行此评估,我们创建了一个小型基准并校准它需要几毫秒才能运行(通常称为Microbenchmrak)。以高频重复此基准测试概述了随时间的可用资源。从实验结果来看,我们发现公共云服务主要在线在线游戏的要求提供性能,其中Microsoft Azure虚拟机提供比亚马逊EC2更稳定的性能。

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