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Are People Polite to Smartphones? How Evaluations of Smartphones Depend on Who Is Asking

机译:人们对智能手机有礼貌吗?智能手机的评估如何依赖于谁在询问

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Studies following the CASA paradigm showed that computers sending social cues elicited social reactions in their human users who e.g. adopted social norms (Reeves and Nass 1996). As these reactions were originally exclusive for human-human interactions, the derived paradigm stated that "computers are social actors" (CASA; Nass et al. 1994) referring to the theoretical concept of media equation, basically saying that "media equals real life" (Reeves and Nass 1996, p. 5). Nass et al. (1999) focused on the norm of politeness. In their experiment they showed that the evaluation of a computer was more positive if the computer itself asked for it compared to another computer asking. Our study adopts this experimental approach. However, as technology has evolved since the 1990's we replaced desktop PCs with smartphones transferring the CASA paradigm to modern devices. In a laboratory experiment, participants (n = 108) interacted with a smartphone which they evaluated afterwards. There were three different settings with (1) the target phone itself (2) another given smartphone or (3) the participants' own smartphone asking for the evaluation. Analysis of variance revealed significant differences between the first and third setting (F[2,105] = 3.35, p = .04, η~2 = .06) with evaluations being significantly better if the target phone itself asked for them. Homogeneous answers were interpreted as an indicator of dishonesty. Results revealed that evaluations on one's own smartphone were significantly less homogeneous than on the target phone (F[2,105] = 3.20, p = .05, η~2 = .06). Moreover, within experimental group 3, the participants' closeness to their own phone was shown to be significantly negatively associated with the evaluation of the target phone. In sum, results are interpreted as indicators of smartphones eliciting social norms of politeness. Hence, both the CASA paradigm and the integration of a psychological perspective constitute a heuristically fruitful approach for the analysis of users interacting with (modern) devices.
机译:Casa Paradigm的研究表明,送社会线索的计算机在他们的人类用户中引发了社会反应,例如,他们采用了社会规范(Reeves和Nass 1996)。由于这些反应最初是人类互动的独家,所以派生的范式表示,“计算机是社会行动者”(Casa; Nass等,1994)指的是媒体方程的理论概念,基本上说“媒体等于现实生活” (Reeves和Nass 1996,第5页)。 NASS等人。 (1999)专注于礼貌的规范。在他们的实验中,如果计算机本身与另一台计算机相比,计算机本身要求计算机的评估更为正。我们的研究采用这种实验方法。然而,由于技术自20世纪90年代以来,我们通过将Casa Paradigm转移到现代设备的智能手机,我们取代了桌面PC。在实验室实验中,参与者(n = 108)与后方评估的智能手机互动。 (1)目标手机本身有三种不同的设置(2)另一个给定的智能手机或(3)参与者自己的智能手机要求评估。方差分析显示了第一和第三设置之间的显着差异(F [2,105] = 3.35,p = .04,η〜2 = .06),如果目标手机本身要求它们明显更好。同质答案被解释为不诚实的指标。结果表明,对自己的智能手机的评估显着不如目标手机(F [2,105] = 3.20,P = .05,η〜2 = .06)显着不太均匀。此外,在实验组3中,与目标手机的评估显示,参与者对其自己的手机的亲密关系显着呈负相关。总而言之,结果被解释为智能手机的指标,引出了社会礼貌规范。因此,Casa范式和心理角度的整合都构成了一种完全富有成效的方法,用于分析与(现代)设备交互的用户。

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