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Usability Evaluation of Newly Developed Three-Dimensional Input Device for Drone Operation

机译:用于无人机操作的新开发的三维输入装置的可用性评估

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As an input device suitable for operation in VR space, we developed a prototype in 2003. Comparison experiment results with other input devices, including game controllers, showed that our prototype had learnability and memorability advantages; that is, this device is suitable for intuitive operation in VR space. After the improvement of the device, it was placed on the market under the name Cyberbird. Moreover, we experimentally proposed the best combinations between a 3-DOF analog stick and two buttons on Cyberbird and six movements of drones: pitch, roll, yaw, throttle, take-off and landing. This article introduces the results of the experiment evaluating the usability of Cyberbird for older people and students unfamiliar with playing TV games using a game controller.
机译:作为适用于VR空间中操作的输入设备,我们在2003年开发了一个原型。比较实验结果与其他输入设备(包括游戏控制器)表明我们的原型具有可读性和令人难忘的优势;也就是说,该设备适用于VR空间中的直观操作。在设备改进之后,它被放置在网鸟名称下的市场上。此外,我们通过实验提出了3-DOF模拟棒和三维网鸟的两个按钮之间的最佳组合,以及六个无人机运动:俯仰,卷,偏航,油门,起飞和着陆。本文介绍了对使用游戏控制器的播放电视游戏的老年人和学生的Cyber​​ Bird的可用性的结果。

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