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Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD

机译:使用触觉装置对两个手指和HMD的触觉装置来分析实际空间和虚拟空间中的物体和虚拟空间的差异

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One of the elements that make up VR is "self-projection". This is to create a state where a person can enter the virtual space and experience it as a first person. If not only HMD but also haptic devices can be used to touch and move objects in the virtual space with the haptic sensation, it is thought that self-projection performance will improve. Therefore, we developed a haptic device with two rings (two-point control type SPIDAR-GCC) so that the user can perform knob operation in the same way as in reality. And we constructed workspaces in virtual and real space with highly similarity to investigate the difference between the work performed in virtual space and in real space. Using this device and HMD, the experimental participants were asked to accomplish a pick-and-place task which is pinching the peg with two fingers and insert it into the hole in the pegboard. In this experiment, the difference in the manner to move objects between in real space and in virtual space was observed. It was mainly due to the errors of measuring the displacements of fingers in the haptic device.
机译:构成VR的一个元素是“自投影”。这是为了创建一个人可以进入虚拟空间并将其作为第一个人体验的状态。如果不仅是HMD,还可以使用触觉设备来触摸和移动虚拟空间中的对象,并认为自投影性能将改善。因此,我们开发了一种具有两个环(两点控制类型Spidar-GCC)的触觉设备,使得用户可以以与现实相同的方式执行旋钮操作。并且,我们在虚拟和实际空间中构建了工作空间,具有高度相似,以调查虚拟空间和实际空间中的工作之间的差异。使用该设备和HMD,试验参与者被要求完成拾取和放置任务,该任务用两个手指将钉夹住并将其插入钉板中的孔中。在该实验中,观察到在真实空间和虚拟空间中移动物体之间的方式的差异。这主要是由于触觉装置中手指位移的误差。

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