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Brightness and contrast as cues to depth in the simulator display: cue combination and conflict resolution

机译:模拟器显示器中深度的亮度和对比度:提示组合和冲突解决

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We reported in 1993 that luminance variations could distort the depicted scene and influence the accuracy of judgment of spatial layout in computer-generated imagery. Since that time, there have been reports that suggest that it is luminance contrast, rather than luminance per se, that functions as a depth cue (based on the argument that a negative luminance-contrast gradient simulates the natural world effect of atmospheric perspective). Since a negative luminance gradient can also simulate atmospheric perspective, and neither a negative luminance gradient or a negative luminance-contrast gradient can be accurately represented with real-tim computer-generated images, we have considered the influence of each of these gradients on observers' perception of scene layouts generated by computer, in order to assess their input on the perceptions of depicted layout. Our findings suggest that both luminance gradients and luminance contrast gradients can affect judgments of spatial layout. However, the nature of their influence depends on the amount and type of other depth information available on the screen. The results are consistent with a model of depth cue combination that weights each cue in relation to the other available cues, with implications for the resolution of conflicting cues. In addition, we suggest that these is a need for convention for luminance contrast measurement of computer monitors, to enable closer comparison between research papers.
机译:我们在1993年报道,亮度变化可以扭曲所描绘的场景,并影响计算机生成图像中空间布局的判断准确性。从那时起,已经报告说明它是亮度对比度,而不是亮度本身,其作为深度提示(基于负亮度对比度梯度模拟大气视角的自然世界效果的参数)。由于负亮度梯度也可以模拟大气透视,并且可以用真正的计算机生成的图像准确地表示负亮度梯度或负亮度 - 对比度梯度,我们考虑了每个梯度对观察者的影响对计算机生成的场景布局的感知,以评估它们对所描绘布局的看法的输入。我们的研究结果表明,亮度梯度和亮度对比度梯度都会影响空间布局的判断。然而,其影响的性质取决于屏幕上可用的其他深度信息的量和类型。结果与深度提示组合的模型一致,其中每个提示与其他可用线索相关,具有对互相冲突的提示的影响。此外,我们建议这些是需要对计算机监测器的亮度对比度测量的惯例,以便更接近研究论文之间的比较。

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