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Double-buffering technique for binocular imaging in a window

机译:窗口双目成像的双缓冲技术

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Binocular digital imaging is a rapidly developing branch of digital imaging. Any such system must have some means that allows each eye to see only the image intended for it. We describe a time-division multiplexing technique that we have developed for Silicon Graphics Inc. (SGI$+TM$/) workstations. We utilize the `double buffering' hardware feature of the SGI$+TM$/ graphics system for binocular image rendering. Our technique allows for multiple, re-sizable, full-resolution stereoscopic and monoscopic windows to be displayed simultaneously. We describe corresponding software developed to exploit this hardware. This software contains user-controllable options for specifying the most comfortable zero-disparity plane and effective interocular separation. Several perceptual experiments indicate that most viewers perceive 3D comfortably with this system. We also discuss speed and architecture requirements of the graphics and processor hardware to provide flickerless stereoscopic animation and video with our technique.
机译:双目数字成像是一种快速发展的数字成像分支。任何此类系统必须有一些手段,允许每只眼睛只看仅用于它的图像。我们描述了我们为Silicon Graphics Inc.开发的时分复用技术(SGI $ + TM $ /)工作站。我们利用SGI $ + TM $ /图形系统的“双缓冲”硬件特征进行双目图像渲染。我们的技术允许同时显示多个,可重新可重大,全分辨率立体和单视窗口。我们描述了开发的相应软件以利用此硬件。该软件包含用户可控选项,用于指定最舒适的零视差平面和有效的环形分离。几个感知实验表明,大多数观众与该系统舒适地感知3D。我们还讨论了图形和处理器硬件的速度和架构要求,以提供无闪烁的立体动画和视频与我们的技术。

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