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Multiple Footprint Stereo Algorithms for 3D Display Content Generation

机译:用于3D显示内容生成的多个占用立体声算法

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This research focuses on the conversion of stereoscopic video material into an image + depth format which is suitable for rendering on the multiview auto-stereoscopic displays of Philips. The recent interest shown in the movie industry for 3D significantly increased the availability of stereo material. In this context the conversion from stereo to the input formats of 3D displays becomes an important task. In this paper we present a stereo algorithm that uses multiple footprints generating several depth candidates for each image pixel. We characterize the various matching windows and we devise a robust strategy for extracting high quality estimates from the resulting depth candidates. The proposed algorithm is based on a surface filtering method that employs simultaneously the available depth estimates in a small local neighborhood while ensuring correct depth discontinuities by the inclusion of image constraints. The resulting high-quality image-aligned depth maps proved an excellent match with our 3D displays.
机译:本研究侧重于立体视频材料转换为图像+深度格式,适用于飞利浦的多视图自动立体显示器上的渲染。近期电影业的兴趣显示为3D显着提高了立体材料的可用性。在此上下文中,将立体声转换为3D显示屏的输入格式成为重要任务。在本文中,我们介绍了一种立体声算法,其使用多个占用占地面积为每个图像像素生成几个深度候选。我们描述了各种匹配的窗口,我们设计了一种强大的策略,用于从所得到的深度候选中提取高质量的估计。所提出的算法基于表面滤波方法,其在小局部邻域中同时采用可用深度估计,同时通过包含图像约束来确保正确的深度不连续性。由此产生的高质量的图像对齐深度图证明了与我们的3D显示器出色的匹配。

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