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Latency compensation by horizontal scanline selection for head- mounted displays

机译:通过水平扫描线路选择延迟补偿,用于头戴式显示器

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A fundamental task of a virtual-environment system is to present images that change appropriately as the user's head moves. Latency produces registration error causing the scene to appear spatially unstable. To improve the spatial stability of the scene, we built a system that, immediately before scanout to a head-mounted raster display, selects a portion of each scanline from an image rendered at a wider display width. The pixel selection corrects for yaw head rotations and effectively reduces latency for yaw to the millisecond range. In informal evaluations, users consistently judged visual scenes more stable and reported no additional visual artifacts with horizontal scanline selection than the same system without. Scanline-selection hardware can be added to existing virtual-reality systems as an external device between the graphics card and the raster display.
机译:虚拟环境系统的基本任务是在用户的头部移动时呈现适当改变的图像。 延迟产生注册错误,导致场景显示空间不稳定。 为了提高场景的空间稳定性,我们构建了一个系统,即在扫描到头部安装的光栅显示之前,立即从更宽显示宽度渲染的图像中选择每个扫描线的一部分。 像素选择校正偏航头旋转,有效地减少了偏航到毫秒范围的延迟。 在非正式的评估中,用户始终如一地判断视觉场景更稳定,并报告的额外的视觉伪像与水平扫描线选择的额外视觉伪像比同一系统在没有的情况下。 Scanline-Selection硬件可以添加到现有的虚拟现实系统中作为图形卡和光栅显示之间的外部设备。

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