首页> 外文会议>Conference on Stereoscopic Displays and Virtual Reality Systems >A Novel Triangulation Method for Building Parallel-Perspective Stereo Mosaics
【24h】

A Novel Triangulation Method for Building Parallel-Perspective Stereo Mosaics

机译:一种建立平行透视立体马诺的新型三角测量方法

获取原文

摘要

In this paper, we propose an improved triangulation method for building parallel-perspective stereo mosaics using ray interpolation. The currently available fast PRISM (Parallel Ray Interpolation for Stereo Mosaicing) uses a constant triangulation technique that does not take advantage of the spatial information. This works well when the inter-frame displacement in the video is small. However, for large inter-frame displacements, hence large motion parallax, we observe visual artifacts in the mosaics when the source triangles in the video frames are warped into destination triangles in the mosaics using affine transformations. Our method uses the edge information present in the scene to ensure that triangles do not cross over from one planar facet to the other. The video frames are segmented and the edges are obtained from the boundaries of different segments. The motion over the entire region in each triangle is constant. Hence, this method avoids unwanted warping of objects with large motion parallax in the scene and reduces the visual artifacts. The performance of our proposed technique is demonstrated on a series of simple to complex video imagery collected by utilizing cameras and airborne sensors.
机译:在本文中,我们提出了一种利用射线插值构建平行透视立体声马赛克的改进三角测量方法。目前可用的快速棱镜(立体声镶嵌的平行射线插值)使用不利用空间信息的恒定三角测量技术。当视频中的帧间位移很小时,这效果很好。然而,对于大型帧间位移,因此大量运动视差,当视频帧中的源三角形被翘曲到使用仿射变换的马赛克中的目的地三角形时,我们观察在马赛克中的视觉伪影。我们的方法使用场景中存在的边缘信息来确保三角形不会从一个平面刻面交叉到另一个。视频帧被分段,并且从不同段的边界获得边缘。每个三角形中整个区域的运动是恒定的。因此,该方法避免了在场景中具有大运动视差的对象的不需要的对象并减少视觉伪像。通过利用摄像机和空气传感器收集的复杂视频图像的一系列简单,对我们提出的技术的性能进行了证明。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号