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Evolution of the Varrier autostereoscopic VR display: 2001-2007

机译:Varrier自动立体VR显示器的演变:2001-2007

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Autostereoscopy (AS) is an increasingly valuable virtual reality (VR) display technology; indeed, the IS&T / SPIE Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent years. The first Varrier paper appeared at SPIE in 2001, and much has changed since then. What began as a single-panel prototype has grown to a full scale VR autostereo display system, with a variety of form factors, features, and options. Varrier is a barrier strip AS display system that qualifies as a true VR display, offering a head-tracked ortho-stereo first person interactive VR experience without the need for glasses or other gear to be worn by the user. Since Varrier's inception, new algorithmic and systemic developments have produced performance and quality improvements. Visual acuity has increased by a factor of 1.4X with new fine-resolution barrier strip linescreens and computational algorithms that support variable sub-pixel resolutions. Performance has improved by a factor of 3X using a new GPU shader-based sub-pixel algorithm that accomplishes in one pass what previously required three passes. The Varrier modulation algorithm that began as a computationally expensive task is now no more costly than conventional stereoscopic rendering. Interactive rendering rates of 60 Hz are now possible in Varrier for complex scene geometry on the order of 100K vertices, and performance is GPU bound, hence it is expected to continue improving with graphics card enhancements. Head tracking is accomplished with a neural network camera-based tracking system developed at EVL for Varrier. Multiple cameras capture subjects at 120 Hz and the neural network recognizes known faces from a database and tracks them in 3D space. New faces are trained and added to the database in a matter of minutes, and accuracy is comparable to commercially available tracking systems. Varrier supports a variety of VR applications, including visualization of polygonal, ray traced, and volume rendered data. Both AS movie playback of pre-rendered stereo frames and interactive manipulation of 3D models are supported. Local as well as distributed computation is employed in various applications. Long-distance collaboration has been demonstrated with AS teleconferencing in Varrier. A variety of application domains such as art, medicine, and science have been exhibited, and Varrier exists in a variety of form factors from large tiled installations to smaller desktop forms to fit a variety of space and budget constraints. Newest developments include the use of a dynamic parallax barrier that affords features that were inconceivable with a static barrier.
机译:自动立体(AS)是一种日益宝贵的虚拟现实(VR)显示技术;事实上,IS&T / SPIE电子成像会议已经看到了在数量和AS论文范围的快速增长在最近几年。第一Varrier纸在2001年SPIE出现,从那时起多大改变。什么开始作为一个单一的面板原型已经成长为全尺寸VR自动立体显示系统,具有多种外形,功能和选项。 Varrier是一个阻挡条AS显示系统资格作为一个真正的VR显示,而不需要眼镜或其他齿轮提供的头部跟踪邻立体声第一人互动VR经验由用户佩戴。由于Varrier的开始,新的算法和系统的发展已经产生的性能和质量的提高。视力增加了1.4倍的新的细分辨率的阻挡条linescreens和计算算法的支持可变子像素分辨率的因素。性能已通过使用新的基于GPU的着色子像素算法,在一个实现先前传递需要什么三遍3倍的系数提高。开始作为一个计算量很大的任务Varrier调制算法是现在还没有比传统的立体再现的更昂贵。 60赫兹的互动渲染率现在可能在Varrier为100K顶点的顺序复杂场景的几何形状,而GPU的约束,因此预计业绩继续与显卡改进提高。头部跟踪与在EVL开发Varrier基于神经网络的摄像机跟踪系统来完成。多台摄像机拍摄受试者在120赫兹和神经网络识别已知的在三维空间数据库和跟踪他们的面孔。新面孔进行培训,并在几分钟的事情添加到数据库中,并且精确度堪比商用跟踪系统。 Varrier支持各种VR应用,包括多边形的可视化,光线跟踪,并且体积呈现的数据。预呈现的立体框架和3D模型的交互操作的同时作为电影播放的支持。本地以及分布式计算中采用的各种应用。远程协作已被证明与Varrier AS电话会议。各种应用领域,如本领域,医药和科学已经显示出,并在Varrier各种从大平铺安装到较小的桌面形式的形状因素的存在是为了适应各种空间和预算约束。最新发展包括使用动态视差屏障的该得到的功能,是无法想象具有静态阻隔。

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