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Visual comfort with mobile stereoscopic gaming

机译:具有移动立体游戏的视觉舒适

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摘要

Stereoscopic display produces enhanced game playing experience for the user. However, this experience might be affected by eye strain symptoms produced by the convergence-accommodation conflict in the visual system. In this study we measured the level of sickness symptoms in mobile stereoscopic game playing situation. Our results showed that playing a mobile game with an autostereoscopic display did not cause eye strain that differed from eye strain caused by ordinary mobile device usage. The results suggest that with sufficiently small disparities a mobile stereoscopic display can be used to achieve a comfortable user experience. We also found links between experienced sickness symptoms and background variables. Firstly, our results indicated that females reported higher symptom levels than males. Secondly, we showed that the participants with higher susceptibility to motion sickness reported higher sickness levels in the experiment. Thirdly, we showed that participants with less computes skills or with less enthusiastic attitude towards new technology had significantly more sickness symptoms than the other participants.
机译:立体显示器为用户提供增强的游戏体验。然而,这种经验可能受到视觉系统中收敛住宿冲突产生的眼睛应变症状的影响。在这项研究中,我们测量了移动立体博弈播放情况中的疾病症状水平。我们的结果表明,使用自动立体显示器的移动游戏并未引起眼睛应变,这些功能与普通移动设备使用引起的眼睛应变不同。结果表明,具有足够小的差异,移动立体显示器可用于实现舒适的用户体验。我们还发现有经验的疾病症状和背景变量之间的联系。首先,我们的结果表明,女性报告了比男性更高的症状水平。其次,我们认为参与者对血液疾病的敏感性较高报告了实验中的疾病水平较高。第三,我们表明,较少计算技能或对新技术的热情态度较少的参与者显着多于其他参与者的疾病。

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