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High-resolution insets in projector-based stereoscopic displays: principles and techniques

机译:基于投影机的立体显示器中的高分辨率插入:原理和技术

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We propose a dual-resolution foveated stereoscopic display built from commodity projectors and computers. The technique is aimed at improving the visibility of fine details of 3D models in computer-generated imagery: it projects a high-resolution stereoscopic inset (or fovea, by analogy with biological vision) that is registered in image space with the overall stereoscopic display. A specific issue that must be addressed is the perceptual conflict between the apparent depth of the natural boundary of the projected inset (visible due to changes in color, brightness, and resolution) and that of the underlying scene being displayed. We solve this problem by assigning points to be displayed in either the low resolution display or the inset in a perceptually consistent manner. The computations are performed as a post-processing, are independent of the complexity of the model, and are guaranteed to yield a correct stereoscopic view. The system can accommodate approximately aligned projectors, through image warping applied as part of the rendering pipeline. The method for boundary adjustment is discussed along with implementation details and applications of the technique for the visualization of highly detailed 3-D models of environments and sites.
机译:我们提出了一种由商品投影仪和计算机建造的双分辨率进行立体展示。该技术旨在提高计算机生成的图像中的3D模型细节的可见性:它在具有整体立体显示器的图像空间中注册的高分辨率立体插图(或通过类比)突出。必须解决的具体问题是投影插图的自然边界的表观深度之间的感知冲突(由于颜色,亮度和分辨率的变化而可见)以及所显示的潜在场景。我们通过以感知上一致的方式分配要在低分辨率显示器或插图中显示的点来解决此问题。计算作为后处理执行,与模型的复杂性无关,并且保证能够产生正确的立体视图。通过作为渲染管道的一部分应用的图像扭曲,系统可以容纳大约对齐的投影仪。讨论了用于边界调整的方法以及用于可视化高度详细的3-D型号的环境和站点的技术的技术的细节和应用。

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