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The HoloVizio System

机译:Holovizio系统。

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摘要

We present the HoloVizio system design and give an overview about Holografika's approach to the 3D displaying. The patented HoloVizio technology uses a specially arranged array of optical modules and a holographic screen. Each point of the holographic screen emits light beams of different color and intensity to the various directions. The light beams generated in the optical modules hit the screen points in various angles and the holographic screen makes the necessary optical transformation to compose these beams into a perfectly continuous 3D view. With proper software control, light beams leaving the pixels propagate in multiple directions, as if they were emitted from the points of 3D objects at fixed spatial locations. We show that the direction selective light emission is a general requirement for every 3D systems and provide quantitative data on the FOV, on the angular resolution, determining field of depth of the displays, affecting the total number of light beams necessary for high-end 3D displaying. We present the results with the 10 Mpixel desktop display and the 50Mpixel large-scale system. We cover the real-time control issues at high pixel-count systems with the HoloVizio software environment and describe concrete 3D applications developed in the frame of European projects.
机译:我们展示了Holovizio系统设计,并概述了霍洛格拉夫卡在3D显示的方法。专利的Holovizio技术采用专门排列的光学模块和全息屏幕。全息筛网的每个点将不同颜色和强度的光束发出到各种方向。在光学模块中产生的光束以各种角度击中屏幕点,全息屏幕使得必要的光学变换使得将这些光束构成到完全连续的3D视图中。通过适当的软件控制,离开像素的光束沿多个方向传播,好像它们从固定空间位置处的3D对象点发射。我们表明,方向选择性光发射是对每个3D系统的一般要求,并在角度分辨率上确定对磁头的定量数据,确定显示器的深度场,影响高端3D所需的光束总数显示。我们将结果与10 MPIXEL桌面显示器和50mpixel大型系统呈现。我们在具有Holovizio软件环境中的高像素计数系统中涵盖了实时控制问题,并描述了在欧洲项目框架中开发的具体3D应用。

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