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Message-ordering for wormhole-routed multiport systems with link contention and routing adaptivity

机译:具有链路争用和路由适应性的WormHole路由多端口系统的消息排序

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We analyze the impact of message-ordering, between outgoing messages from a sender to multiple receivers (called multicasts), on the completion time of a program for wormhole-routed distributed-memory systems. In most existing systems, messages in a multicast are generally being sent as separate unicast messages by the source processor itself. We study how best to order a set of outgoing messages by taking into account message criticality and architectural issues including link contention, multiple ports and adaptivity in routing. First, the simple algorithm of (Dikaiakos et al., 1992) is extended to obtain a static algorithm for nonfully-connected systems. Next, a dynamic message-ordering algorithm is proposed which works for any number of ports and takes advantage of routing adaptivity. Simulation results on random task graphs show improvement in completion time by 34% for static and 44% for dynamic, over naive sequential message-ordering.
机译:我们分析消息排序的影响,在沃尔霍洛路由分布式存储系统的程序的完成时间上,向多个接收者(称为组播)之间的传出消息之间的影响。在大多数现有系统中,多播中的消息通常由源处理器本身作为单独的单播消息发送。我们研究如何通过考虑消息临界和架构问题,在包括链接争用,多个端口和路由中的适应性等内容,如何最好地订购一系列传出消息。首先,扩展了(Dikaiakos等,1992)的简单算法,以获得非连接系统的静态算法。接下来,提出了一种动态消息排序算法,其适用于任何数量的端口,并利用路由适应性。随机任务图的仿真结果显示完成时间的改进34%,对于动态的动态和44%,在Naivend顺序消息排序中。

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