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Estimation of the light source distribution and its use in integrated shape recovery from stereo and shading

机译:估计光源分布及其在立体声和阴影中的综合形状恢复

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The authors deal with estimation of the light source distribution and its use in surface shape estimation by the methods of stereo and shading. There are many advantages to integrating stereo and shading information. However, shape from shading algorithms are limited in their applicability by the assumption of overly simplistic models of the light source distribution. A more complete representation is described in which the lighting model makes use of multiple fixed point sources located at infinity. Methods of estimating the model parameters are developed, and a method of estimating the surface shape given the albedo and source distribution is presented. The shading algorithm is combined with a stereo algorithm in an integrated approach that is designed to handle albedo variations through the use of color images.
机译:作者应对光源分布的估计及其在表面形状估计中的立体声和阴影方法。整合立体声和着色信息存在许多优点。然而,通过假设光源分布的过度简化模型,遮蔽算法的形状受到限制。描述了更完整的表示,其中照明模型利用位于无限远的多个固定点源。介绍了估计模型参数的方法,并介绍了鉴于Albedo和源分布的估计表面形状的方法。将着色算法以综合方法与立体声算法组合,旨在通过使用彩色图像来处理反向的变化。

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