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A virtual space action communication system for bunraku

机译:Bunraku的虚拟空间动作通信系统

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The authors describe the application of an action communication system to bunraku, a traditional Japanese puppet play. The proposed system uses virtual space in real time to let people at distant locations play bunraku together through a telephone line. In this system, the same stages are prepared at distant locations: a puppeteer and a robot are at each location, and they control the puppets. If a human puppeteer controls the puppet at the one place, the sensors detect the puppet's movement, and this data is sent to the other place. In the other place, the puppet's action is reproduced in real-time by the robot according to the received data. The puppeteer looks at the puppet controlled by the robot and responds by controlling his puppet. By repeating the above process, two puppeteers can play bunraku together with virtual reality. In real-time through a telephone line. Since the system's output is actually moving an object (the robot), it looks much more realistic than a CRT image display.
机译:作者描述了一种动作通信系统在传统的日本木偶戏中应用于Bunraku。建议的系统实时使用虚拟空间,让遥远地区的人通过电话线一起玩Bunraku。在该系统中,在远处位置准备相同的阶段:瞳孔和机器人处于每个位置,并且它们控制木偶。如果人类瞳孔在一个地方控制傀儡,则传感器检测到傀儡的运动,并且将该数据发送到另一个地方。在另一个地方,根据所接收的数据,机器人将实时再现傀儡的动作。瞳孔看着机器人控制的木偶,并通过控制他的傀儡来响应。通过重复上述过程,两个木偶特可以与虚拟现实一起玩Bunraku。通过电话线实时。由于系统的输出实际上是移动对象(机器人),因此它看起来比CRT图像显示更真实。

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