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Paradigms for the shaping of surfaces in a virtual environment

机译:虚拟环境中曲面的形状范式

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This paper describes several paradigms for the direct manipulation of a surface in computer graphics. The surface is considered as a collection of points in three-dimensional space. These points may be the vertices of polygons, the control points of splines, and so on. Three paradigms are described and evaluated: direct grabbing of the surface at a single point and moving a neighborhood of that point; pushing on the surface with a tool; and pushing on the surface with a model of the user's hand. These paradigms are based on a spatially weighted transformation. This transformation is based on a 'bump' weight function on the surface which is shaped and placed by the user. Construction of the bump function and the definition of the weighted transformation is described. An interface for these paradigms in a virtual environment is also described.
机译:本文介绍了几种范例,用于直接操纵计算机图形学中的表面。表面被认为是三维空间中的一系列点。这些点可以是多边形的顶点,样条的控制点等。描述和评估三个范式:直接抓住表面在单点并移动该点的邻域;用工具推动表面;用用户手的模型推动表面。这些范例基于空间加权转换。该变换基于表面上的“凸起”重量函数,该表面由用户成形和放置。描述了凸块功能的构造和加权变换的定义。还描述了虚拟环境中这些范例的接口。

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