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Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development

机译:培养虚拟阿富汗村军事行动的文化意识:情景发展的方法论

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3D virtual worlds and game-based simulations are to an increasing degree used for military training. However, there is a lack of research-based methods for using game-based simulations and developing scenarios for educational role-plays in a military context, especially in the area of cultural awareness. The CAMO project (Cultural Awareness in Military Operations) seeks to address these challenges. The goal of the project has been to create a game-based simulation in Second Life for training cultural awareness among military personnel preparing for international operations and to explore the advantages and limitations of 3D virtual worlds in this context. This paper will focus on the methodology for scenario development, outlining the challenges and directions for future work.
机译:3D虚拟世界和基于游戏的模拟是用于军事训练的越来越多的程度。 然而,缺乏基于研究的基于基于游戏的模拟以及在军事背景下发挥教育角色扮演的方案的方法,特别是在文化意识领域。 CAMO项目(军事行动中的文化意识)寻求解决这些挑战。 该项目的目标是在第二次生命中创造了基于比赛的模拟,用于培养军事人员在准备国际业务中的文化意识,并探讨了在这种背景下的3D虚拟世界的优势和局限性。 本文将专注于情景开发的方法,概述未来工作的挑战和方向。

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