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UBCA: Utility-Based Clustering Architecture for Peer-to-Peer Systems

机译:UBCA:对等系统的基于实用程序的聚类架构

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Peer-to-Peer (P2P) systems are currently used in a variety of applications. File sharing applications and ad hoc networking have fueled the usage of these systems. P2P systems generate new challenges in scalability, fairness, and quality of service. Current systems often approach these challenges through incentive-based solutions and structured system design. Incentive-based solutions appeal to the self-interested nature of peers by utilizing payment or penalty to encourage peers to contribute to the system. System design principles, which attempt to improve performance through protocols and system-algorithms, include distributed hash tables and graph-theoretic designs. These approaches have seen some success, but also result in new problems such as overhead costs of authenticity/security for incentives, increased centralization, and decreased ability to handle dynamic peers. We introduce Utility-Based Clustering Architecture, (UBCA) designed to improve quality of service through the use of implicit incentives. UBCA runs on peers and groups them into logical clusters in real time, based on mutual utility gained as a result of the grouping. Simulation studies show with a high confidence that UBCA exhibits improved bandwidth and latency per access.
机译:点对点(P2P)系统目前用于各种应用程序。文件共享应用程序和ad hoc网络推动了这些系统的使用。 P2P系统在可扩展性,公平性和服务质量方面产生新的挑战。目前的系统经常通过基于激励的解决方案和结构化系统设计来解决这些挑战。基于激励的解决方案通过利用支付或罚款来鼓励同行贡献对该系统的自私性质。系统设计原理,试图通过协议和系统算法提高性能,包括分布式哈希表和图形理论设计。这些方法已经取得了一些成功,而且还导致新的问题,例如奖励,增加集中和处理动态同行的能力下降和降低能力的真实性/安全的开销成本。我们介绍了基于实用程序的聚类架构,(UBCA)旨在通过使用隐含激励来提高服务质量。 UBCA在对等体上运行并将其分组成实时,基于作为分组获得的相互实用程序。仿真研究表明,UBCA展示了每个接入的带宽和延迟的高度信心。

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