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Development and application of an object-oriented graphical environment for the simulation of space-based sensing systems

机译:面向对象图形环境的开发与应用,用于模拟基于空间的传感系统

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The simulation of developing complex systems requires flexibility to allow for changing system requirements and constraints. The object-oriented paradigm provides an environment suitable for establishing flexibility, rapid reconfiguration of new architectures, and integration of new models. This paper outlines the development and application of the Brilliant Eyes Simulator (BESim), sponsored by the United States Air Force Space and Missile Systems Center (SMC). BESim simulates the Space and Missile Tracking System (SMTS), formerly known as Brilliant Eyes, which represents the Low Earth Orbiting component of the Space Based Infrared System (SBIRS-LEO). BESim has powerful pre- and post-processing tools for simulation setup and analysis of results. The pre-processor enables the user to specify system characteristics, output data collection, external data interfaces, and modeling fidelity. The post-processor consists of a graphical user interface which allows easy access to all simulation output in graphical or tabular form. This includes two and three-dimensional graphical playback of high level performance results.
机译:开发复杂系统的仿真需要灵活性来允许改变系统要求和约束。面向对象的范例提供了一种适用于建立灵活性,快速重新配置的新架构的环境,以及新模型的集成。本文概述了由美国空军空间和导弹系统中心(SMC)赞助的辉煌眼睛模拟器(BESIM)的开发和应用。 Besim模拟了空间和导弹跟踪系统(SMT),以前称为辉煌的眼睛,这代表了基于空间的红外系统的低地球轨道组件(SBIRS-LEO)。 BESIM拥有强大的预处理工具和结果分析。预处理器使用户能够指定系统特征,输出数据收集,外部数据接口和建模保真度。后处理器由图形用户界面组成,可以轻松地访问图形或表格形式的所有模拟输出。这包括高级性能结果的两个和三维图形播放。

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