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Towards HTML 5 and interactive 3D graphics

机译:致HTML 5和交互式3D图形

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摘要

T This approach to create 3D interactive content on the HTML5 platform is complex. Currently, there are no toolkits to create such 3D content which can run at web browser without special plug. In recent years, the solution of around the problem to form in the main three models. From these specifications and standards starting, we compared principles of these models, methods and technical route and characteristics of each model structure. At the same time, author has given several suggestions about the interactive 3D graphics on HTML5 platform, and has given the basic idea about the future 3D interactive application mode and the profit model.
机译:这种在HTML5平台上创建3D交互内容的方法是复杂的。目前,没有工具包来创建可以在没有特殊插头的Web浏览器上运行的3D内容。近年来,在主要三种模型中解决了问题的解决方案。从这些规格和标准开始,我们比较了这些模型的原理,方法和技术路线的原理和每个模型结构的特征。与此同时,作者对HTML5平台上的交互式3D图形有几个建议,并给出了关于未来3D交互式应用模式和利润模型的基本思想。

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