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F-MStorm: Feedback-Based Online Distributed Mobile Stream Processing

机译:F-MSTORM:基于反馈的在线分布式移动流处理

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A distributed mobile stream processing system allows mobile devices to process stream data that exceeds any single device's computation capability without the help of infrastructure. It is paramount to have such a system in many critical application scenarios, such as military operations and disaster response, yet an efficient online mobile stream processing system is still missing. In this paper, we make the key observation that the unique characteristics of mobile stream processing call for a feedback-based system design, which is in sharp contrast with the static configuration and scheduling of the current mobile stream processing system, "MStorm". At first, we demonstrate the inefficiencies of MStorm through several real-world experiments. Then, we propose F-MStorm, a feedback-based online distributed mobile stream processing system, which adopts the feedback-based approach in the configuration, scheduling and execution levels of system design. We implement F-MStorm on Android phones and evaluate its performance through benchmark applications. We show that it achieves up to 3x lower response time, 10% higher throughput and consumes 23% less communication energy than the state-of-the-art systems.
机译:分布式移动流处理系统允许移动设备在没有基础设施的帮助下处理超过任何单个设备的计算能力的流数据。在许多关键应用场景中具有这样的系统,例如军事运营和灾难响应,仍然缺少了高效的在线移动流处理系统是至关重要的。在本文中,我们进行了关键观察,即移动流处理呼叫的独特特征,用于基于反馈的系统设计,这与当前移动流处理系统“Mstorm”的静态配置和调度鲜明对比。首先,我们通过几个现实世界实验证明了模型的效率低下。然后,我们提出F-Mstorm,基于反馈的在线分布式移动流处理系统,它采用了系统设计的配置,调度和执行级别的基于反馈的方法。我们在Android手机上实现F-MSTORM,并通过基准应用来评估其性能。我们表明它达到了较低的响应时间,吞吐量越高,吞吐量越高,耗电比最先进的系统更低的通信能量。

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