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Lightweight and Real-Time Framework for Facial Motion Retargeting

机译:轻量级和实时框架面部运动retrargeting

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Facial action retargeting has been widely used in the field of film and games, but in order to improve accuracy, a large number of professional equipment is used for assistance, or it consumes huge resources for offline rendering, which is difficult to run on consumer-level equipment in real time. In this paper, we propose a framework that allows facial motion redirecting to run in real-time on devices with limited computing resources, only captured by a monocular RGB camera. We use multi-task learning to learn Identity Shape, expression parameters, and head pose at the same time, and use the Depthwise structure in MobileNet to reduce the amount of calculation and parameter size of the model. For the above three tasks, in addition to using the shared layer to extract the common features, the features of different granularities are extracted separately, and finally their loss functions are weighted and summed. Experiments on representative benchmark datasets demonstrate the effectiveness of our approach.
机译:面部动作零序已经广泛应用于电影和游戏领域,但为了提高准确性,大量专业设备用于帮助,或者它消耗了离线渲染的巨大资源,这很难在消费者上运行 - 水平设备实时。在本文中,我们提出了一个框架,允许面部运动重定向到实时在具有有限计算资源的设备实时运行,仅由单眼RGB相机捕获。我们使用多任务学习来学习身份形状,表达参数和头部姿势,并在MobileNet中使用深度结构来减少模型的计算量和参数大小。对于上述三个任务,除了使用共享层提取共同特征之外,还可以单独提取不同粒度的特征,最后将其损耗函数加权和总和。代表基准数据集的实验证明了我们方法的有效性。

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