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FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems

机译:FAVR - 为虚拟实体系统提供加速直接卷渲染

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In recent years, virtual reality (VR) has become readily available using robust and affordable head-mounted display (HMD) systems. Several VR-based scientific visualization solutions were proposed recently, but direct volume rendering (DVR) was considered only in a handful of VR-applications. We attribute this to the high computational demand of DVR and the limited rendering budget available for VR systems. For a heavily fragment-bound method such as DVR, it is challenging to achieve the very high update rates essential for VR. We propose an acceleration technique designed to take advantage of the specific characteristics of HMD systems. We utilize an adaptive rendering approach based on the lens distortion of HMDs and the visual perception of the human eye. Our implementation reduces the rendering cost of DVR while providing an experience indistinguishable to standard rendering techniques.
机译:近年来,虚拟现实(VR)已经易于使用鲁棒设备和经济实惠的头戴式显示器(HMD)系统获得。最近提出了几种基于VR的科学可视化解决方案,但仅在少数VR应用中考虑了直接体积渲染(DVR)。我们将其归因于DVR的高计算需求以及VR系统可用的有限渲染预算。对于诸如DVR等重型的碎片束缚方法,实现VR的非常高的更新率是挑战性的。我们提出了一种旨在利用HMD系统的特定特性的加速技术。我们利用基于HMDS的镜片变形和人眼的视觉感知来利用自适应渲染方法。我们的实现降低了DVR的渲染成本,同时提供了与标准渲染技术无法区分的体验。

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