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Random-access-aware Light Field Video Coding using Tree Pruning Method

机译:使用树修剪方法随机访问感知光场视频编码

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The increasing prevalence of VR/AR as well as the expected availability of Light Field (LF) display soon call for more practical methods to transmit LF image/video for services. In that aspect, the LF video coding should not only consider the compression efficiency but also the view random-access capability (especially in the multi-view-based system). The multi-view coding system heavily exploits view dependencies coming from both inter-view and temporal correlation. While such a system greatly improves the compression efficiency, its view random-access capability can be much reduced due to so called "chain of dependencies." In this paper, we first model the chain of dependencies by a tree, then a cost function is used to assign an importance value to each tree node. By travelling from top to bottom, a node of lesser importance is cut-off, forming a pruned tree to achieve reduction of random-access complexity. Our tree pruning method has shown to reduce about 40% of random-access complexity at the cost of minor compression loss compared to the state-of-the-art methods. Furthermore, it is expected that our method is very lightweight in its realization and also effective on a practical LF video coding system.
机译:VR / AR的普遍性越来越多,以及光场(LF)显示的预期可用性即将呼叫更实用的方法来传输LF图像/视频以进行服务。在该方面,LF视频编码不仅应考虑压缩效率,还应考虑视图随机接入能力(尤其是在基于多视图的系统中)。多视图编码系统重大利用视图互相相关的视图依赖性和时间相关性。虽然这样的系统大大提高了压缩效率,但由于所谓的“依赖性链”,其视图随机访问能力可能会大大降低。在本文中,我们首先通过树模型依赖性链,然后使用成本函数为每个树节点分配重要值。通过从上到下行驶,切断了一个更重要的节点,形成一个修剪的树,以降低随机接入复杂性。与最先进的方法相比,我们的树修剪方法已以微小的压缩损耗的成本降低约40%的随机接入复杂性。此外,预计我们的方法在其实现中非常重量,并且在实用的LF视频编码系统上也有效。

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