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AUGGO: Augmented Reality and Marker-based Application for Learning Geometry in Elementary Schools

机译:奥格 - 基于小学的学习几何和基于标记的基于现实和基于标记的应用程序

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摘要

Suitable learning media can be used to achieve learning goals. The more interactive the learning media, the learning process will be more interactive. This paper proposes a learning media named Auggo. Auggo is an Augmented Reality (AR) and marker-based application as an interactive media to learn geometry in Elementary School. To show the impact of Auggo, this research conducts a test to 14 students in elementary school as participants. The test was carried out using the Two-Group Paired Sample T-Test method with those 14 elementary school students. Participants were divided into 2 groups: 7 participants as Group A (experimental class) and 7 participants as Group B (control class). Assessment of participants showed the results of the pretest to posttest in Group A increased by 26%, while Group B only increased by 10.29%. These results indicate that the AR-based AUGGO application can help students in improving the understanding of space concept.
机译:合适的学习媒体可用于实现学习目标。学习媒体越互动,学习过程将更加互动。本文提出了一个名叫奥格格哥的学习媒体。 AGGO是一个增强现实(AR)和基于标记的应用程序,作为互动媒体,以学习小学的几何。为了展示奥格格戈的影响,这项研究为14名学生作为参与者进行了测试。使用两组配对的样品T检验方法进行测试,其中14名小学生。参与者分为2组:7名参与者作为A组(实验类)和7名参与者作为B组(控制类)。参与者的评估表明,在A组中预测试的结果增加了26%,而B组只增加了10.29%。这些结果表明,基于AR的APGGO应用程序可以帮助学生提高对空间概念的理解。

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