首页> 外文会议>ASME Design of Medical Decices Conference >DEVELOPMENT OF A REHABILITATION GAME FOR INDIVIDUALS WITH SPINAL CORD INJURY USING A USER-CENTERED DESIGN PROCESS
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DEVELOPMENT OF A REHABILITATION GAME FOR INDIVIDUALS WITH SPINAL CORD INJURY USING A USER-CENTERED DESIGN PROCESS

机译:使用用户中心设计过程开发具有脊髓损伤的个体的康复游戏

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The use of video games during exercise, exergaming, has been shown to increase energy expenditure without increasing perceived exertion [1]. This suggests that exergaming may be an effective way to engage a patient during rehabilitation and increase adherence to a rehabilitation regime. Existing exergame systems are designed with able bodied users in mind and often combine hand controlled game play while using lower limbs for aerobic exertion, making current systems inaccessible to individuals with spinal cord injuries and others without lower limb function. Our earlier work on increasing exercise accessibility includes developing an ergometer for supine use for patients who have recently had a flap procedure [2]. The goal of the present project was to create an engaging, interactive video game designed for use during arm ergometry by individuals with spinal cord injury (SCI) in either the supine or seated position.
机译:在运动期间使用视频游戏,出席在不断增加的劳动[1]的情况下增加能量消耗[1]。这表明外援可能是在康复期间接合患者的有效方法,并增加对康复制度的依从性。现有的Exergame Systems设计有能够精力的用户设计,并经常将手控制游戏游戏结合使用,同时使用下肢进行有氧运动,使当前系统无法进入具有脊髓损伤的个体和其他没有低肢体功能。我们早先的效果越来越多的运动可访问性包括为最近有襟翼手术的患者进行仰卧测量计的测力计[2]。目前项目的目标是创建一个用于在仰卧或坐姿的脊髓损伤(SCI)的臂钻石术期间使用的互动互动视频游戏。

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