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Broadcast Media Creation as a Service: Dynamically Scalable Environments Powered by Infrastructure-as-Code and the Public Cloud

机译:广播媒体创建作为服务:由基础架构和公共云提供动力的动态可伸缩环境

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Traditionally, the infrastructure required for broadcast media creation has consisted ofspecialized GPU workstations, high-performance storage arrays, complex networking, and videowiring; all of which are capital intensive and costly to maintain. Over the past year, NBCUniversal hasbeen evaluating a cloud infrastructure model, to provide on-air media creation as a service to itscreative teams. Virtual Desktop Infrastructure (VDI) technology has been around for years, butbecause of media specific challenges (GPU utilization, frame rate, color representation, etc.), it has notbeen fully adopted in media workflows, until now. Utilizing GPU-enabled cloud-based virtual machines,dynamically scalable high-performance cloud-native storage, and infrastructure-as-codemethodologies, we are now able to provide full end-to-end media production workflows in the publiccloud. The infrastructure-as-code philosophy treats compute, storage, database and network systemsas software, prioritizing automation, efficiency, versioning and reusability. Closely aligned,configuration management tools allow us to deploy software and specialized configurations to manysystems simultaneously. Using an automation-forward approach, we know exactly what is going to beapplied, how it will propagate through the infrastructure, and what dependencies are involved. Elasticscalability of compute and storage eliminates over-provisioning (and its related capital investments),and provides the ability to dynamically add/remove resources as necessary. Additionally, the use of IPvideo technology enables devices and applications to share audio and video across the network.Through configuration examples and system diagrams, this paper will highlight the technical details of this programmatically reproducible solution, as well as the challenges and benefits of media creation inthe cloud. Critically, we seek to offer the broadcast community an insight into “non-broadcast”technologies and tools which are fast becoming crucial to our industry. Key data points and discussiontopics include network bandwidth and cloud connectivity requirements, performance metrics for cloudstorage solutions, scalability factors and user experience – can creatives tell the difference betweentraditional workstations and cloud virtual machines?
机译:传统上,广播媒体创建所需的基础设施包括 专业GPU工作站,高性能存储阵列,复杂网络和视频 接线;所有这些都是维持的资本密集和昂贵的。在过去的一年里,NBCuniversal有 一直在评估云基础架构模型,为空中媒体创建提供给它的服务 创意团队。虚拟桌面基础架构(VDI)技术已经存在多年,但 由于媒体特定的挑战(GPU利用率,帧速率,颜色表示等),它没有 媒体工作流程完全采用,直到现在。利用支持GPU的基于云的虚拟机, 动态可扩展的高性能云天然存储,以及基础架构 - 根据代码 方法,我们现在能够在公众提供完整的端到端媒体生产工作流程 云。基础架构 - 代码哲学处理计算,存储,数据库和网络系统 作为软件,优先考虑自动化,效率,版本控制和可重用性。紧密对齐, 配置管理工具允许我们将软件和专用配置部署到许多 同时系统。使用自动转发方法,我们确切地知道将是什么 应用,如何通过基础架构传播,以及涉及的依赖性。松紧带 计算和存储的可扩展性消除了过度配置(及其相关资本投资), 并提供必要时动态添加/删除资源的能力。此外,使用IP 视频技术使设备和应用程序能够在网络上共享音频和视频。 通过配置示例和系统图,本文将突出此以上可编程可重复的解决方案的技术细节,以及媒体创建的挑战和益处 云端。批判性地,我们寻求向广播社区提供进入“非广播”的洞察力 对我们行业至关重要的技术和工具。关键数据点和讨论 主题包括网络带宽和云连接要求,云的性能指标 存储解决方案,可伸缩性因素和用户体验 - 可以创造的人可以讲述差异 传统工作站和云虚拟机?

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