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A Realistic Chat Environment for Virtual Avatars in Cyber Space

机译:网络空间中虚拟化身的现实聊天环境

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Chat is a crucial function in current virtual worlds. Since virtual worlds are becoming increasingly popular, we need a realistic and efficient communication framework for multi-agents participating in a virtual world. This paper proposes a unified communication framework for multiple avatars in a virtual world, (e.g., Second-Life). Current chat systems in virtual worlds provide a set of special communication protocols such as pairwise, group and secret chat, independently. Therefore, modern virtual communication systems have adapted artificial chat techniques such as `One-to-One Chat' and `Group Chat' to a virtual 3-D space. Our framework exploits spatial relationships (distance, and viewing vector) between several agents, without including a specialized chat protocol layer in communication. The main contribution of our work is threefold. First, we propose a realistic and unified communication framework which enables`Complete Chat' and `Partial Chat' in terms of spatial relationships between avatar agents without including an additional communication protocol. Second, we propose a single greedy algorithm to find an optimal position in 3-D virtual space which optimizes chat availability. Third, our system reconstructs a dialogue graph which maintains all transcripts in the form of directed graphs with temporal (dialogue sequences) and spatial information (physical positions) about communicating agents.
机译:在当前的虚拟世界中,聊天是一项至关重要的功能。由于虚拟世界变得越来越流行,因此我们需要一个现实且有效的通信框架,供参与虚拟世界的多主体使用。本文提出了一个针对虚拟世界中多个化身(例如,第二人生)的统一通信框架。虚拟世界中的当前聊天系统独立提供了一组特殊的通信协议,例如成对聊天,群组聊天和秘密聊天。因此,现代的虚拟通信系统已经将诸如“一对一聊天”和“群聊”之类的人工聊天技术适应了虚拟的3D空间。我们的框架利用了多个代理之间的空间关系(距离和查看向量),而没有在通信中包含专门的聊天协议层。我们工作的主要贡献是三方面的。首先,我们提出了一个现实的,统一的通信框架,该框架可以在化身代理之间的空间关系方面实现“完全聊天”和“部分聊天”,而无需另外的通信协议。其次,我们提出了一种贪婪算法,以在3-D虚拟空间中找到最佳位置,从而优化了聊天的可用性。第三,我们的系统重建一个对话图,该对话图以定向图的形式维护所有转录本,并带有关于通讯主体的时间(对话序列)和空间信息(物理位置)。

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