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Dynamically Improve Throughput and Minimize End-to-End Delay in MANET

机译:动态提高吞吐量并最小化MANET中的端到端延迟

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A Mobile Ad-Hoc Network (MANET) [1] consists of a set of wireless mobile nodes communicating with each other without any centralized control or fixed network infrastructure. In this paper, we focus on characterizing the End-to-End delay and maximum achievable throughput in MANETs. In fact, this paper presents a new on-demand routing algorithm DITMD (Dynamically Improve Throughput and Minimize End-to-End Delay), which is improve throughput and minimize End-to-End delay. This algorithm implement based on AODV (Ad-Hoc On-demand Distance Vector) routing protocol. We presents a novel idea of using delay in Hello Messages to estimate the overall route delay and thereby using the shortest delay route in on-demand routing protocols. In addition, in DITMD network overhead will be decrease with the avoidance of producing extra control message and transmitting unnecessary messages. As a result, channel capacity is not consume in vain and network bandwidth will be use efficiently. The paper introduced this protocol and its simulation using Glomosim, which is a simulator for MANET, and also presented a simulation-based evaluation, the result confirmed the effectiveness of our design.
机译:移动ad-hoc网络(MANET)[1]由一组无线移动节点组成,而在没有任何集中控制或固定网络基础设施的情况下彼此通信。在本文中,我们专注于表征船只端到端延迟和最大可实现的吞吐量。事实上,本文提出了一种新的按需路由算法DITMD(动态提高吞吐量并最小化端到端延迟最小化),这是提高吞吐量并最小化端到端延迟。该算法基于AODV(ad-hoc按需距离矢量)路由协议实现。我们介绍了使用Hello消息中的延迟延迟来估计整体路线延迟的新颖思想,从而使用按需路由协议中最短的延迟路由。此外,在DITMD网络上,将通过避免产生额外的控制消息并传输不必要的消息来减少。因此,Vain中的信道容量不会消耗,并且网络带宽将有效地使用。本文介绍了该协议及其使用Glomosim的模拟,即漫长的模拟器,并介绍了基于模拟的评估,结果证实了我们设计的有效性。

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