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Game theoretic resource allocation form-dependent channels with application to OFDMA

机译:基于博弈论资源分配形式的渠道及其在OFDMA中的应用

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In this paper we consider the problem of channel allocation for users who access a common channel using OFDMA. The spectrum is divided into subchannels and we assume that the bandwidth of each subchannel is smaller than the coherence bandwidth. This leads to correlations between the channel coefficients for each user. We model these correlated channels as an m-dependent sequence and generate an interference game at random, according to some marginal fading distribution. Performance is measured by the sum of achievable rates. Using a novel analysis of the random pure NE of the game, we prove that even for correlated channels the M-frequency selective interference game, suggested in previous work, has only Nash equilibria that exhibit good performance with high probability, asymptotically with the number of users. This game is the basis for an asymptotically optimal and fully distributed OFDMA channel allocation algorithm, presented in simulations.
机译:在本文中,我们考虑了使用OFDMA访问公用信道的用户的信道分配问题。频谱分为子信道,我们假设每个子信道的带宽小于相干带宽。这导致每个用户的信道系数之间的相关性。我们根据一些边际衰落分布,将这些相关通道建模为m依赖序列,并随机生成干扰博弈。绩效是通过可达到的比率之和来衡量的。通过对游戏随机纯NE的新颖分析,我们证明,即使对于相关的信道,先前工作中建议的M频率选择性干扰游戏也只有Nash均衡,且具有较高的概率,且渐近地表现出良好的性能。用户。该游戏是仿真中提出的渐近最优且完全分布式的OFDMA信道分配算法的基础。

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