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Game engine framework for Non-Programming background

机译:非编程背景的游戏引擎框架

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Developing games is such a tedious task for Non-Programming background. They need assistance from a game engine to provide them with some elements so that they can easily develop the games despite not having any programming background. Currently game engine are full of programming and coding. So, although to help Non-programming background develop their game, the elements of game engine are improvise. The methodology involved are conducting preliminary research, identifying game engine elements, identifying research model, and obtaining research findings. This research will focus on game engine elements that help Non-programming background in developing games. The outcome will formulate a framework of game engine elements for Non-programming background.
机译:开发游戏对非编程背景是如此繁琐的任务。他们需要游戏引擎的帮助,为他们提供一些元素,以便尽管没有任何编程背景,但它们可以轻松开发游戏。目前游戏引擎充满了编程和编码。因此,虽然帮助非编程背景开发他们的游戏,但游戏引擎的元素正在发布。所涉及的方法是进行初步研究,识别游戏引擎元件,识别研究模型和获得研究结果。本研究将专注于游戏引擎元件,帮助开发游戏中的非编程背景。结果将制定非编程背景的游戏引擎元件框架。

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