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Finger-based manipulation in immersive spaces and the real world

机译:沉浸式空间和现实世界中基于手指的操纵

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Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user's sense of presence and improve performance by allowing users to transfer existing skills and expertise from real to virtual environments. However, limitations of current Virtual Reality technologies, e.g., low-fidelity real-time physics simulations and tracking problems, make it difficult to ascertain the full potential of finger-based 3D manipulation techniques. This paper decomposes 3D object manipulation into the component movements, taking into account both physical constraints and mechanics. We fabricate five physical devices that simulate these movements in a measurable way under experimental conditions. We then implement the devices in an immersive environment and conduct an experiment to evaluate direct finger-based against ray-based object manipulation. The key contribution of this work is the careful design and creation of physical and virtual devices to study physics-based 3D object manipulation in a rigorous manner in both real and virtual setups.
机译:逼真的与物理3D对象进行自然交互的沉浸式环境旨在通过允许用户将现有技能和专业知识从真实环境转移到虚拟环境,来提高用户的临场感并提高性能。但是,当前虚拟现实技术的局限性,例如低保真实时物理模拟和跟踪问题,使得难以确定基于手指的3D操作技术的全部潜力。本文将3D对象操纵分解为组件运动,同时考虑了物理约束和力学。我们制造了五个物理设备,它们可以在实验条件下以可测量的方式模拟这些运动。然后,我们在沉浸式环境中实现设备并进行实验,以评估基于手指的直接对基于射线的对象的操作。这项工作的关键贡献在于精心设计和创建物理和虚拟设备,以便在实际和虚拟设置中以严格的方式研究基于物理的3D对象操纵。

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