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Effects of visual and haptic latency on touchscreen interaction: A case study using painting task

机译:视觉和触觉延迟对触摸屏交互的影响 - 以绘画任务为例

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This paper reports a user study on the effects of latency in visual and haptic feedback on touchscreen interaction for a painting task. Our work was motivated by recently emerging multimodal use of touchscreens and electrostatic friction displays with high-quality 3D graphics. We designed and implemented a painting application on a touchscreen that enabled users to paint a 3D sculpture with their finger pad while perceiving haptic feedback through electrovibration. Software-induced latency was varied from 0 to 120 ms for both visual and haptic feedback. Participants' task was to paint on the 3D sculpture as quickly and accurately as possible. For performance assessment, we measured task completion time and execution error. We also obtained subjective responses to four questions (easiness, responsiveness, pleasantness, and the sense of control) related to user experiences. Experiment results indicated that visual latency is critical for both task completion time and task execution error whereas haptic latency is for task execution error, but not for task completion time. Both latencies affected the subjective responses, but visual latency had more apparent effects.
机译:本文报告了用户研究视觉和触觉反馈在绘制任务的触摸屏交互中的延迟效果。我们的作品是最近产生了高质量3D图形的触摸屏和静电摩擦显示的多式联算使用。我们在触摸屏上设计并实施了绘画应用程序,使用户能够使用手指垫将3D雕塑绘制3D雕塑,同时通过电伸流感知触觉反馈。对于视觉和触觉反馈,软件引起的延迟因0到120 ms而变化。参与者的任务是尽可能快速准确地绘制3D雕塑。对于性能评估,我们测量了任务完成时间和执行错误。我们还获得了与用户体验有关的四个问题的主观回应(容易,响应,愉快和控制感)。实验结果表明,视觉延迟对于任务完成时间和任务执行错误都是至关重要的,而触觉延迟是用于任务执行错误,但不是任务完成时间。这两个延迟都影响了主观反应,但视觉延迟具有更明显的效果。

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