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Optimal Bandwidth Allocation with Edge Computing for Wireless VR Delivery

机译:边缘计算的最佳带宽分配,用于无线VR交付

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In this paper, we propose a optimal bandwidth allocation scheme which takes advantage of the user computation capability in wireless VR delivery system. To avoid the redundant transmission, according to the similarity, the VR videos are divided into the shared part transmitted by multicast and the separate part transmitted by unicast. In particular, to minimize the maximum user transmission and computation delay, we formulate the bandwidth allocation problem into a convex problem which can be solved by KKT conditions. Moreover, we analyze the special case where the shared part equal to zero, it means that there is no similarity between the videos requested by each user. Compared with other bandwidth allocation schemes, numerical results show the advantage of the proposed scheme.
机译:在本文中,我们提出了一种最佳带宽分配方案,该方案利用了无线VR交付系统中的用户计算能力。为了避免冗余传输,根据相似性,将VR视频分为多播发送的共享部分和单播发送的单独部分。特别是,为了最大程度地减少最大用户传输和计算延迟,我们将带宽分配问题公式化为可通过KKT条件解决的凸问题。此外,我们分析了共享部分等于零的特殊情况,这意味着每个用户请求的视频之间没有相似性。与其他带宽分配方案相比,数值结果表明了该方案的优势。

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