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Enhanced three-dimensional HRIRs interpolation for virtual auditory space

机译:增强虚拟听觉空间的三维HRIRS插值

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Production of 3D sound for virtual auditory space needs interpolated head related impulse responses (HRIRs), due to limitation of real-time system for storing HRIR measurements. Fortunately, interpolation of HRIRs can reduce much cost and effort in measuring many HRIRs. This research analyses three interpolation techniques, namely bilinear rectangular, bilinear triangular, and tetrahedral by using PKUIOA HRTF Database. Bilinear triangular interpolation has been applied to estimate a target HRIR from 3 surrounding measured HRIRs that form a triangle. Accordingly, bilinear rectangular interpolation uses 4 surrounding rectangular measured HRIRs. These geometrical approaches compute weights from relative angular distances of a target HRIR from measured HRIRs. Tetrahedral interpolation, in other hand, is an interpolation technique in 3D using barycentric weights. An optimal framework in obtaining estimated HRIRs is proposed here by interpolating minimum phase HRIRs using tetrahedral interpolation.
机译:由于实时系统的限制,虚拟听觉空间为虚拟听觉空间的3D声音的生产需要内插头相关的脉冲响应(HRIRS)。幸运的是,HRIR的插值可以减少衡量许多HRIR的成本和努力。该研究通过使用PKUIOA HRTF数据库分析了三种插值技术,即双线性矩形,双线性三角形和四面体。已经施用了双线性三角形插值以估计从形成三角形的3个围绕的3个测量的HRIR的目标HRIR。因此,双线性矩形内插使用围绕矩形测量的HRIR 4。这些几何方法从测量的HRIR中从目标HRIR的相对角度距离计算权重。另一方面,四面体插值是使用重心重量的3D中的插值技术。通过通过四面体插值内插最小相位HRIR,提出了获得估计的HRIR的最佳框架。

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