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Plug-and-Play for Fog: Dynamic Service Placement in Wireless Multimedia Networks

机译:雾的即插即用:无线多媒体网络中的动态服务放置

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Initially as an extension of cloud computing, fog computing has been inspiring new ideas about moving computing tasks to the edge of a network. In fog, we often repeat the procedure of placing service because of the geographical distribution of mobile users. We may not expect a fixed demand and supply relationship between users and service providers since users always prefer nearby service with less time delay and transmission consumption. That is, a plug-and-play service mode is what we need in fog. In this paper, we put forward a dynamic placement strategy for fog service in a three-tier wireless multimedia network to guarantee the normal service provision and optimize the Quality of Service (QoS). The simulation results show that our strategy can achieve better performance under metrics including energy consumption and end-to-end latency compared with existed methods.
机译:最初,雾计算是云计算的扩展,它激发了有关将计算任务移至网络边缘的新想法。在迷雾中,由于移动用户的地理分布,我们经常重复放置服务的过程。我们可能不会期望用户和服务提供商之间存在固定的需求和供应关系,因为用户总是更喜欢附近的服务,并且延迟时间和传输消耗更少。也就是说,即插即用的服务模式正是我们在雾中所需要的。本文提出了一种三层无线多媒体网络中雾服务的动态部署策略,以保证服务的正常提供和服务质量(QoS)的优化。仿真结果表明,与现有方法相比,我们的策略在包括能耗和端到端等待时间在内的指标下可以实现更好的性能。

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